4/9/2023 0 Comments Call of cthulhu the card game![]() ![]() The Dunwich Snorer: The first sentence should be "If 'The Stars Are Right' is played in his combat, the Snorer awakens and gets an extra +10 instead of the normal +3."Īmnesia: The card should say "Lose Your Class Card" with no (s) on the end of Card.Ĭurse: Dragged Off to Snarkham Asylum: The text should be "If you are a Cultist, discard your Cultist card and pick a replacement Class from the discard pile. (Bonuses you get for reasons other than items are still usable.) Corrected in the 2nd Printingįoggoth: Delete the "fight with your levels only" clause. If you have a card that can be used to make a monster Undead, you may play it with a non-Undead monster to use this rule. ![]() You may play any Undead monster from your hand into combat to help any other Undead, without using a Wandering Monster card. Several monsters in this set are tagged Undead. Now she's winning, 5 to 9.Ĭorrected Errata Corrected in the 7th PrintingĪdd a subhead under "Monsters," on p. Margot plays In A Million-Year Sleep, which is -5 to the Grape Old Ones' combat strength. But she lost Frothing, so she’s still losing, 10 to 9. Margot has another Cultist card and plays it, regaining the +2 for the other Cultist, Gene. Gene plays Curse! Amnesia, forcing Margot to discard her Cultist class and the Frothing enhancer she played on it. 5 of the rules, the cultist should not lose the +3 from playing Canned Meat after another player plays a Curse. ![]() Shoes Of Only Having To Run Faster Than YOUĮrrata to Be Corrected in the Next Printing.Professor Tesla's Electrical Protective Device (pat.Learn Things Man Was Not Meant To Know (GUAL). ![]()
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